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Facebook Credits: A Virtual Currency Explained

Last updated 03/15/2024 by

Daniel Dikio

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Summary:
Facebook credits were a short-lived virtual currency used on Facebook’s platform from around 2011 to 2013. Users could purchase credits to buy virtual goods and in-game items within Facebook games and applications. However, credits were phased out by Facebook in 2012 and completely discontinued by 2013.

Introduction to facebook credits

Facebook credits, once a significant feature of the Facebook platform, provided users with a virtual currency to purchase goods within games and applications. While Facebook credits are no longer in use, their brief existence laid the groundwork for Facebook’s subsequent endeavors into digital currencies, notably the Libra project. This article delves into the rise and fall of Facebook credits, their role in the Facebook ecosystem, and how they paved the way for the development of Libra.

History of Facebook Credits

Launch and adoption

Facebook credits were introduced in 2011 as a way for users to purchase virtual goods within the Facebook platform. Initially, one Facebook credit was equivalent to USD $0.10, and users could acquire them through various payment methods, including credit cards, PayPal, and mobile payments. The introduction of credits marked Facebook’s foray into virtual currencies and its attempt to monetize its growing user base through in-app purchases.

Usage and integration

As Facebook credits gained traction, they became the primary currency for transactions within Facebook games and applications. Game developers were required to exclusively use credits for in-app purchases, and by the end of 2011, Facebook credits were backed by the currencies of over 50 countries, facilitating global transactions on the platform. Despite initial skepticism, credits quickly became integral to the Facebook gaming experience, driving revenue for both developers and Facebook itself.

Phase-out and discontinuation

However, Facebook credits’ reign was short-lived. In 2012, Facebook announced plans to shut down the credits system, citing the need to simplify its payment processes and transition users to local fiat currencies. By the end of 2013, Facebook credits were completely phased out, and any remaining credits were converted to users’ local currencies. The discontinuation of Facebook credits marked the end of an era in virtual currency within the Facebook ecosystem.

Understanding Facebook Credits

Virtual goods and in-app purchases

Facebook credits were primarily used to purchase virtual goods and in-game items within Facebook games and applications. Users could buy virtual gifts, in-game currency, virtual real estate, weapons, and tools using credits, enhancing their gaming experience and interacting with friends on the platform. Each transaction using credits incurred a 30% fee, of which Facebook took a cut, contributing to the company’s revenue stream.

Transition to local currencies

The transition away from Facebook credits marked a shift in Facebook’s payment strategy. By requiring users to transact in their local currencies, Facebook aimed to streamline the payment process and eliminate the need for an intermediary virtual currency. While the move initially faced resistance from users accustomed to credits, it ultimately simplified transactions and reduced friction for users purchasing in-app content.

Comparison: Credits vs. Libra

Technology and functionality

Unlike Facebook credits, which operated as a centralized virtual currency within the Facebook ecosystem, Libra is a decentralized digital currency based on blockchain technology. While credits relied on Facebook’s infrastructure, Libra aims to function as a global cryptocurrency, enabling borderless transactions across the internet. Additionally, Libra’s value is pegged to a basket of fiat currencies, aiming for stability compared to the fluctuating value of traditional cryptocurrencies like Bitcoin.

Corporate backing and regulatory scrutiny

While Facebook credits were solely managed by Facebook, Libra has garnered support from a consortium of companies, including financial and payment giants like PayPal, Visa, and MasterCard. However, Libra has faced significant regulatory scrutiny, with concerns raised about its impact on monetary policy, financial stability, and user privacy. The project has undergone revisions and delays, highlighting the challenges of introducing a global digital currency in a regulated environment.

Examples of Facebook Credits Usage

Virtual gifts and decorations

Users could purchase virtual gifts, such as digital flowers, teddy bears, or birthday cakes, to send to friends on Facebook. These virtual gifts served as expressions of appreciation or celebration within the social networking platform. Additionally, users could decorate their virtual profiles with themed decorations and stickers purchased using Facebook credits, enhancing their online presence and interactions with friends.

In-game currency and boosts

Within Facebook games, credits were often used to acquire in-game currency or boosts to enhance gameplay. For example, in a farming simulation game, users could purchase credits to buy virtual coins for purchasing crops, animals, or decorations for their virtual farms. Similarly, in puzzle or strategy games, credits could be used to acquire power-ups, extra lives, or special abilities to progress through levels more quickly or overcome challenges.

Impact of Facebook Credits Discontinuation

Transition challenges for users

When Facebook announced the discontinuation of credits in 2013, many users faced challenges transitioning from credits to local fiat currencies for in-app purchases. Some users had accrued significant amounts of credits and were unsure how to convert them to their local currencies. Additionally, developers had to update their games and applications to accommodate alternative payment methods, causing temporary disruptions for users accustomed to using credits.

Shift in payment landscape

The discontinuation of Facebook credits marked a significant shift in the payment landscape within the Facebook ecosystem. With the elimination of an intermediary virtual currency, users were required to directly transact in their local currencies, simplifying the payment process and reducing friction for in-app purchases. This shift also encouraged developers to explore alternative monetization strategies beyond virtual currencies, such as subscription models or advertising revenue.

Conclusion

Facebook credits played a pivotal role in Facebook’s evolution as a social networking platform, enabling users to engage with virtual goods and in-game content. However, the discontinuation of credits marked a transition towards more streamlined payment processes and paved the way for Facebook’s exploration of digital currencies, culminating in the development of Libra. While the fate of Libra remains uncertain amidst regulatory challenges, the legacy of Facebook credits underscores the platform’s ongoing efforts to innovate in the realm of digital finance.

Frequently asked questions

What were Facebook Credits used for?

Facebook Credits were primarily used for purchasing virtual goods and in-game items within games and applications on the Facebook platform. Users could buy items such as virtual gifts, in-game currency, and special boosts to enhance their gaming experience.

How were Facebook Credits acquired?

Facebook Credits could be acquired through various payment methods, including credit cards, PayPal, mobile payments, and offline purchases at select retailer locations. Users could purchase Credits in bundles, with each Credit typically equivalent to USD $0.10.

Why did Facebook discontinue Facebook Credits?

Facebook discontinued Facebook Credits in 2013 to simplify its payment processes and transition users to transact directly in their local fiat currencies. The decision aimed to reduce friction for users and streamline the payment experience within the Facebook ecosystem.

What happened to unused Facebook Credits after the discontinuation?

After the discontinuation of Facebook Credits, any unused Credits were converted to users’ local currencies at the prevailing exchange rate. Facebook ensured that users did not lose the value of their remaining Credits during the transition away from the virtual currency.

What was the impact of Facebook Credits on the gaming industry?

Facebook Credits had a significant impact on the gaming industry by providing a streamlined payment method for in-app purchases within Facebook games and applications. The Credits system drove revenue for game developers and Facebook itself, contributing to the growth of the social gaming market.

How did Facebook Credits compare to other virtual currencies?

Facebook Credits differed from other virtual currencies by operating exclusively within the Facebook ecosystem for purchasing virtual goods and in-game items. Unlike cryptocurrencies such as Bitcoin, Credits were centrally managed by Facebook and tied to the platform’s payment infrastructure.

What is the significance of Facebook’s exploration of virtual currencies like Libra?

Facebook’s exploration of virtual currencies like Libra signifies the company’s continued innovation in the realm of digital finance. While Facebook Credits were short-lived, projects like Libra represent Facebook’s vision for a global digital currency ecosystem, potentially revolutionizing online transactions and financial services.

Key takeaways

  • Facebook credits were a virtual currency used for in-app purchases within the Facebook platform.
  • Credits were phased out by Facebook in 2013 and replaced by local fiat currencies for transactions.
  • Facebook’s exploration of virtual currencies led to the development of Libra, a blockchain-based digital currency project.

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